Workshop Examples

We have enjoyed running workshops in a variety of settings, often creating bespoke experiences. Here are some examples of previously run workshops.

A visual overview of the workshop programme for enjoy, learn and prosper. Participants enjoyed the experience and there are photos of students' work.

Enjoy, Learn

& Prosper Project

Norfolk Museum Service

We partnered with Enjoy Great Yarmouth and Lowestoft Rising cultural education partnerships (CEPs) - part of the Norfolk Museum Service - to deliver game design workshops for Primary School students as part of their Enjoy, Learn & Prosper project.

We designed the workshops to adapt to the teaching spaces and resources available, ensuring that as many students as possible could enjoy the experience. Before the sessions we provided lesson plans, during the day we brought materials with us for the workshops and after the activity, we shared ‘next steps’, opportunities and resources for those young people who were interested in developing skills and designing games.

Learners formed groups of 4-5 and were guided through the process of creating a game idea and presented back to the class at the end of the session. They had the opportunity to describe and draw their ideas and gave brilliant explanations of their game concepts.

These workshops are designed for 2hrs with a break in the middle and can be adapted to suit year groups 4 and up. These workshops were created for years 4-5 with these years gaining the most from the sessions.

A group of young people look at a collection of historical artefacts in the library.

Fantasy: Realms

of Imagination

Exhibition at the Norwich Heritage Centre,

part of Norfolk Library & Information Service

We’re passionate about history at Fairer Games and have been fortunate enough to draw inspiration from the extensive collections within the Heritage Centre in Norwich Millennium Library for our game in development; Brewess.

During the British Library’s ‘Fantasy Realms’ Exhibition, we designed and facilitated workshops which introduced the idea of how game design and heritage can work hand in hand.

Workshops ran over 2hrs and featured selected items from the centre’s collection, encouraging participants to draw inspiration from unusual objects, texts and images. This workshop is suitable for ages 9 upwards and is valuable for adults as well as young people. It presents a creative challenge, exercises in ideation, problem solving and imagination.

This workshop is paper based, allowing for greater flexibility in location, delivery and accessibility for the session. Participants are provided with resources on tools and careers in games.

One participant commented that they particularly enjoyed;

“Getting to talk about wild ideas in a more grounded and technical way - also, seeing/using some of the heritage collection!”

A workshop feedback form which shows comments and scoring from a participant. They are overall positive about the workshop.