Workshops

Topics and

Themes:

We bring our experience in teaching and community building to our workshops, facilitating valuable conversations and focusing on worthwhile takeaways. We provide moments of collaboration and connection for a broad range of audiences. All workshops can be adapted for virtual delivery, please mention this in any enquiries.

Communicating with Confidence

Designing your Creative Career

Games Design Taster

Interactive Storytelling

Team Building through Game Design

“Robin is one of those rare people you can rely on completely: calm under pressure, thoughtful in her approach, and always ready to take on whatever comes her way.”

Katia Bentley
Senior Project Manager for Norwich Business Improvement District

Communicating with

Confidence

The Norfolk Business and IP Centre invited me to run a workshop centred on building confidence in business owners. Designed with a broad audience in mind, we build connection between participants through activities and sharing of experiences.

The topics of communication and confidence are intertwined and can often be challenging for early-stage or first time business owners. There is no one-way to approach these topics and so the workshop offered a valuable, safe and supportive environment for professionals are various stages of their career to share and learn from one another.

This workshop is not sector-specific and can be tailored for different audiences.

“The solidarity I felt and gave when other

participants expressed similar feelings to me.

It was notably comforting and has reminded me that

these difficulties aren't exclusive to me.”

An image depicting a room of people in groups of 4 or 5 around tables. The people are discussing the topic of automatic and rational thought, using post it notes and large A0 size paper to collaboratively disucss the topic of communication.

“Warm, relaxed and very inclusive environment,

Robin was fantastic and it was thought-provoking.”

Designing Your

Creative

Career

Mapping out a career in the creative industries can feel like an overwhelming or complex task, our workshop provides participants with themed steps to help them build an action plan for their career.

Whether they are interested in full time employment or self employment (or both), these activities can provide starting points for further self reflection and exploration.

The workshop begins with an interactive game to break the ice and participants walk away from the session with a renewed sense of direction and a plan to take with them!

Games Design

Taster Workshop

Fairer Games loves getting to introduce young people to the world of game design. In our ‘Game Design Taster’ workshop, students learn about how games are made, job roles in the industry and are guided through an interactive worksheet - challenging them to design a game in small teams.

We provide resource packs to compliment the session content, supporting young people (and their teachers) in exploring careers in games after the workshop has completed.

This workshop is designed to run over 2hrs and can be adapted to suit year groups from year 4 upwards. This workshop is paper-based and will not require any software or specialist resources.

“The workshop was fun,

creative, inspiring”

An illustrated a2 sheet of paper features drawings from year 4 learners who have designed a game idea called 'Mermaid Squad'.

Interactive Storytelling

Workshops

We have worked on a number of projects with local organisations to support engagement with historical content, inclusive practices for digital creativity and accessibility in games design.‍ ‍

During the British Library’s ‘Fantasy Realms’ Exhibition, we designed and facilitated workshops which introduced the idea of how game design and heritage can work hand in hand. Game design can bring together many elements; history, literature, artwork, music, storytelling, strategy - the list goes on.

Our Interactive Storytelling Workshop is a great introduction to communication through design, bringing together a variety of inspirations to create a player experience. It guides participants through the process of design, considering at each stage how the story can be told.